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GAMEPLAY PROTOTYPE

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Devlog

  • update pre-alpha 0.1
    November 30, 2025 by addictedtosand
    features -test arena. this is used for testing. not for gameplay -new artefact - fireballs. 2 fireballs (currently white boxes) will spin around you and deal damage - orange crystal; deletes one of th... Continue reading
  • update pre-alpha 0.06
    November 30, 2025 by addictedtosand
    bug fixes: - using ball movement spell no longer causes to drain mana more then intended new features: -artefact(s). the button now has functionality... Continue reading
  • update pre-alpha 0.05
    November 27, 2025 by addictedtosand
    features: -new spell, movement ball (working on name). for 2 mana, time slows down and a controllable ball spawns in. after a certain amount of time you teleport to the latest position if it's valid (... Continue reading
  • update pre-alpha 0.03
    November 25, 2025 by addictedtosand
    fixed bugs: -when dying due to seconds loss you dont get immediatly stuck -health not displaying correctly when overcharging -work in progress message for spells that don't currently work new features... Continue reading
  • Development early version/Demo -Placeholder Name-
    November 24, 2025 by addictedtosand
    game features: - player and spell system - infinite rooms -timer mechanic, after certain amount of time, you die Enemies: -Ghost. Has 4 states: idle, invisible, attacking and vulnerable. -skeleton. Ba... Continue reading
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