update pre-alpha 0.03
fixed bugs:
-when dying due to seconds loss you dont get immediatly stuck
-health not displaying correctly when overcharging
-work in progress message for spells that don't currently work
new features:
-dialogue system
-reward rooms, including rewards: next spell is overcharge, an extra 5 max seconds, max mana, max health and +1 max health fragment (requires 2)
-challenge room (1)
-crystals; mana (gives +1 mana), pos time (gives 5 seconds)) and neg time (gives -5 seconds). there are plans to add more later
balance changes:
-heal now costs 2 mana to cast. seconds gained has been changed to be twice as much
-you get more mana for casting a heal when not at full health
-ghosts now give 1 mana upon death
-small_room_1 now only contains a fireball
-reward rooms now spawn immediatly after a challenge room without relying on using tables.
-ghost chase the player at the exact same speed when invisible
Files
Get GAMEPLAY PROTOTYPE
GAMEPLAY PROTOTYPE
this is a gameplay prototype. a lot of things will be changed and new features will be added.
| Status | In development |
| Author | addictedtosand |
| Tags | Roguelike |
Leave a comment
Log in with itch.io to leave a comment.