update pre-alpha 0.03


fixed bugs:

-when dying due to seconds loss you dont get immediatly stuck

-health not displaying correctly when overcharging

-work in progress message for spells that don't currently work

new features:

-dialogue system

-reward rooms, including rewards: next spell is overcharge, an extra 5 max seconds, max mana, max health and +1 max health fragment (requires 2)

-challenge room (1)

-crystals; mana (gives +1 mana), pos time (gives 5 seconds)) and neg time (gives -5 seconds). there are plans to add more later

balance changes:

-heal now costs 2 mana to cast. seconds gained has been changed to be twice as much

-you get more mana for casting a heal when not at full health

-ghosts now give 1 mana upon death

-small_room_1 now only contains a fireball

-reward rooms now spawn immediatly after a challenge room without relying on using tables.

-ghost chase the player at the exact same speed when invisible

Files

1.exe 90 MB
7 hours ago
1.pck 2.3 MB
7 hours ago

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